Author Topic: SkyFrontier 3D  (Read 7467 times)

Offline fsilva.marcelo

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SkyFrontier 3D
« on: April 19, 2011, 02:45:40 am »
Hello!
some months ago I posted here about a game called "Freddy Budgett", that I made for a computer engineering undergraduate work. Then, I started to work on a brand new game, and I used this great API again to help me on the 3D development. The game is "SkyFrontier 3D", based on the classic SkyRoads for PC.
I want to thanks a lot all people here in the forum, and EgonOlsen, who made an incredible work on jPCT.

Link to Android Market, please rate there ;D:
https://market.android.com/details?id=com.fsilva.marcelo.skyfrontier

There is a very nice video-review of SkyFrontier 3D on SmartKeitai channel, check it out:
http://www.youtube.com/watch?v=SPG2THK0P18

Some screenshots:
















Offline EgonOlsen

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Re: SkyFrontier 3D
« Reply #1 on: April 20, 2011, 12:24:41 pm »
I like it albeit i totally suck in this kind of games. This one is better than the usually ones because it's more forgiving. You don't have to follow an exact path to get through. I also like the option to buy the full version ingame. That should improve sales IMHO.
Maybe adding some particles at the exhausts of the ship will improve it's look.
One last thing that i've noticed (but i don't think that this is related to the game): After playing it once, my SMS/MMS-shortcut on the desktop was re-routed to the game. A reboot of the phone fixed the problem.
I'll add it to the projects page later if you don't mind.

Offline fsilva.marcelo

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Re: SkyFrontier 3D
« Reply #2 on: April 21, 2011, 09:44:56 am »
Thanks! ;D
I'll be glad to have this game on the projects page. ;)
Currently I am working on a screen for the calibration of sensors, and other small details. Also, liked the idea of particles, I'll take a look at that.

Offline EgonOlsen

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Re: SkyFrontier 3D
« Reply #3 on: April 22, 2011, 11:33:50 pm »
Added it to the projects page. Sensor calibration sounds like a good thing, because the ship jitters a little bit on my phone. No real problem though.

Offline Disastorm

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Re: SkyFrontier 3D
« Reply #4 on: June 04, 2011, 02:28:57 am »
wow I totally forgot about skyroads but as soon as i saw your screenshots i remembered that i played a game exactly like that all the time a million years ago when i was basically a baby

Offline EgonOlsen

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Re: SkyFrontier 3D
« Reply #5 on: June 07, 2011, 02:33:13 pm »
Where is it gone? At least for me, it doesn't show up in the market anymore... ???

Offline EgonOlsen

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Re: SkyFrontier 3D
« Reply #6 on: June 08, 2011, 10:59:47 pm »
Where is it gone? At least for me, it doesn't show up in the market anymore... ???
Seems to be back now. The brighter ambient light helps a lot and makes the game more playable...however, sound is lost somehow for me...!?

Offline fsilva.marcelo

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Re: SkyFrontier 3D
« Reply #7 on: June 14, 2011, 12:30:56 am »
yeah! ;D SkyRoads is a game released in 1993, for PC.
I uploaded v1.3b of SkyFrontier 3D, there are some nice changes, including better textures, take a look.
About the sound, I dont know what happened  ???, try disabling and enabling it again on the options menu.
Thanks for the feedback!

Offline EgonOlsen

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Re: SkyFrontier 3D
« Reply #8 on: June 16, 2011, 11:16:02 pm »
Sound is back after the update. No idea, what went wrong before...

Offline shalafi

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Re: SkyFrontier 3D
« Reply #9 on: June 30, 2011, 09:25:18 am »
Hi,

I was just checking out other project and I found this, which I had downloaded previously. I think I saw it in the trending apps.

You made a very good work with the graphics, but when I played it I found it too frustrating (maybe it is just me sucking at this type of games) but it took me ages to go through the 3rd screen.

Nice work!