Author Topic: A simple spatial memory game  (Read 8239 times)

Offline BlemmaDreams

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A simple spatial memory game
« on: August 15, 2011, 07:10:56 pm »
Hi everybody.

This is our first post, and first of all we wanted to thank the team of JPCt for this extraordinary game engine and support.


We have developed a simple game of spatial memory with JPCT-AE. Is our second game and the first in 3D.

It would be great if you can try it and told us that you liked or disliked and what could be improved

Some images of it.




you can download it at the android market

https://market.android.com/details?id=com.blemma.par3d&feature=search_result

Thanks in advance

Blemma dreams.

Offline EgonOlsen

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Re: A simple spatial memory game
« Reply #1 on: August 15, 2011, 10:36:50 pm »
I like the idea...However, i got several unsolvable levels, because the remaining two objects just didn't match. And i'm getting oom-exceptions when trying to access the credits. I've submitted a crash report for those.

Offline BlemmaDreams

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Re: A simple spatial memory game
« Reply #2 on: August 16, 2011, 09:38:22 am »
thanks again Egon.

I've re-tried all the easy levels (the algoritm for the others is basicaly the same) and always match. First I've thought that some 3D objects are very similar until you rotate it. But if they are the last two, they must match. I've no idea.... żin what level you found the problem?

I also saw the oom-exceptions, I think it may be too many backgrounds, I tested it in a Galaxy S and in a Spica. (and in some emulators) and can not reproduce the error.

Offline Thomas.

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Re: A simple spatial memory game
« Reply #3 on: August 16, 2011, 10:14:58 am »
market wrote me, that this app is incompatible with samsung galaxy s

Offline EgonOlsen

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Re: A simple spatial memory game
« Reply #4 on: August 16, 2011, 10:32:51 am »
It happened on all levels. First experienced it in level 3 but saw it in first one, too. The pieces where definitely different.
I'm using a Nexus S, which basically is a pimped Galaxy S.

Offline BlemmaDreams

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Re: A simple spatial memory game
« Reply #5 on: August 17, 2011, 12:40:05 am »
Hi, again.

Thomas. How strange, I have a Galaxy S. The development was done in it , and the market tells me that is compatible....

Egon. the only thing I can think of is that the android is out of memory and corrupts the array containing the 3D objects....Just to say something.


I just uploaded a new version, optimizing the memory usage, but I don't  know if this will solve your problems.


Offline EgonOlsen

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Re: A simple spatial memory game
« Reply #6 on: August 17, 2011, 07:18:01 am »
Seems to work better now...at least i couldn't reproduce the problem and the credits screen also opens fine now.

Offline Thomas.

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Re: A simple spatial memory game
« Reply #7 on: August 27, 2011, 10:46:46 am »
problem with incompatible is solved, I am using 220 DPI but default is 240
« Last Edit: August 27, 2011, 11:17:56 am by Thomas. »

Offline EgonOlsen

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Re: A simple spatial memory game
« Reply #8 on: September 18, 2011, 09:58:19 pm »
I've added it to the projects page.

Offline BlemmaDreams

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Re: A simple spatial memory game
« Reply #9 on: September 19, 2011, 09:44:52 pm »
Thanks Egon.

Offline EgonOlsen

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Re: A simple spatial memory game
« Reply #10 on: January 16, 2012, 10:31:48 pm »
I just wanted to add your other game, Simem 3D to the projects page...but i couldn't take any screen shots, because it doesn't work anymore on Android 4.0.3. It fails with an UnsupportedOperationException when you call Thread.stop() (which has always been a no-go since Java 2). I've submitted a bug report. It should be available in the market's developer console for you to check out.

Offline BlemmaDreams

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Re: A simple spatial memory game
« Reply #11 on: March 02, 2012, 12:57:39 pm »
Thank again Egon.

Sorry for the delay, I was busy with other projects. I'll try to fix it soon.