Author Topic: Thinking about some RPG..Android version.  (Read 109898 times)

Offline yindroid

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Re: Thinking about some RPG..Android version.
« Reply #30 on: January 11, 2012, 04:57:44 pm »
God... its looks awesome!!! I've never seen such things on mobile devices, great job!!!

Offline yindroid

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Re: Thinking about some RPG..Android version.
« Reply #31 on: January 11, 2012, 05:08:26 pm »
I wonder how did you made animated smoke?

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #32 on: January 11, 2012, 09:24:49 pm »
It's a very simple "particle system". I think i took the one from Alien Runner and modified it slightly.

Offline yindroid

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Re: Thinking about some RPG..Android version.
« Reply #33 on: January 12, 2012, 05:41:45 pm »
I tried to make some particles like billboarded planes, but performance was very low, for example: 50 particles (without movement etc.) lowered fps from 55fps to 42fps (Samsung Galaxy i9000).
sorry for spam

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #34 on: January 13, 2012, 08:00:25 pm »
I tried to make some particles like billboarded planes, but performance was very low, for example: 50 particles (without movement etc.) lowered fps from 55fps to 42fps (Samsung Galaxy i9000).
sorry for spam
No problem. I usually use triangles for particles to save one polygon/particle. That wastes some space in the texture, but i don't care. Performance depends on your implementation...i can't anything about that. Using one object/particle isn't very efficient anyway, but i'm always doing this myself...

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #35 on: January 17, 2012, 09:30:52 pm »
It never rains in southern california...but this isn't southern california, so...


Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #36 on: January 17, 2012, 09:37:57 pm »
Oh, nice ;) How did you done, blitted texture? Will be any new video? :)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #37 on: January 17, 2012, 09:51:15 pm »
Yes, it's simply a moving, blitted texture, which means that it doesn't take movement or orientation into account...but i think it looks good enough. It also darkens a scene a little.
About the video...not yet. Maybe in a few weeks when there's (hopefully) more to show.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #38 on: January 21, 2012, 11:53:48 pm »
Added basic weapon "support"...well, not really support...it renders a sword that wobbles around and in theory, it might be able to render other weapons too...but you can't slash or put it away or anything like that.
Also added falling leaves (look out for the red circle...)...



Offline yindroid

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Re: Thinking about some RPG..Android version.
« Reply #39 on: January 22, 2012, 12:11:50 pm »
Is there any way to test your game?... Android Market?

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #40 on: January 22, 2012, 07:05:42 pm »
Is there any way to test your game?... Android Market?
Not yet. Mainly because there is no game yet. It's more like a graphics tech demo where i'm adding stuff to see if i can accomplish everything that i have in mind for the actual game. The next part to add will be the first actual game play element, i.e. basic fighting.

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #41 on: January 23, 2012, 10:26:49 pm »
Hi Egan.   Cool project.  I've been kind of wandering around a bit as far as engines go, but maybe I could contribute some characters to your project.  I still use Blender a lot.  I'm not sure if they would be good enough for your final or not.  Let me know if you need something.  I like the Ogre character.  The houses and background don't look too bad either, really.  You could use a few more tree models.
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #42 on: January 24, 2012, 09:55:12 pm »
Let me know if you need something.
For now, i would be more than happy, if someone ( ;)) could fix the holes that the current models have. Houses and the gate are all build in a way that they are only correct when viewed from above. When viewed from the ground, they have holes because of missing polygons...interested?

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #43 on: January 25, 2012, 12:16:40 am »
Sure.  Just post them someplace where I can download them.  One thing you might want to look at for trees is Tree Magik G3. 
http://www.thegamecreators.com/?m=view_product&id=2087
« Last Edit: January 25, 2012, 01:20:30 am by fireside »
click here->Fireside 7 Games<-

Offline K24A3

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Re: Thinking about some RPG..Android version.
« Reply #44 on: January 25, 2012, 09:23:10 am »
It's looking quite good, shadows under the trees would spruce things up nicely.
Send a model or two to me if you wish. I can check the normals and patch up the holes.