Author Topic: Thinking about some RPG..Android version.  (Read 111846 times)

Offline fireside

  • double
  • *****
  • Posts: 605
    • View Profile
Re: Thinking about some RPG..Android version.
« Reply #105 on: January 30, 2012, 09:57:40 pm »
Sure, I can texture it.  I imagine you would want a different wood grain than the bow?  I think I could add that slot kind of parallel to the feathers from the way your picture is if you would want it in there.  I'll be careful not to throw off the position of the arrow so it should work the same as long as the export doesn't change it.  Your old game looked cool.  Hopefully, you can use a lot of those ideas in this one because they can be a lot of work, I know.  If you use your idea of mapping the dungeons, I think it's doable.  I've seen a lot of people, myself included, get stopped by the amount of work in an rpg.
« Last Edit: January 30, 2012, 10:04:10 pm by fireside »
click here->Fireside 7 Games<-

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11777
    • View Profile
    • http://www.jpct.net
Re: Thinking about some RPG..Android version.
« Reply #106 on: January 30, 2012, 10:01:41 pm »
Ok...so here's the model i'm currently using: http://jpct.de/download/tmp/arrow.3ds

Offline fireside

  • double
  • *****
  • Posts: 605
    • View Profile
Re: Thinking about some RPG..Android version.
« Reply #107 on: January 30, 2012, 10:25:10 pm »
Would you want feather and arrowhead texture?
I had to separate them so I can texture the shaft.  I could probably put them both on a 256X256.
Also, is the top feather all right like that, or would you rather it was a thin convex object?  The feathers are just a single triangle right now.  If you have a lot of time, I could bake them all onto a single texture but I've never done it before.
« Last Edit: January 30, 2012, 10:34:03 pm by fireside »
click here->Fireside 7 Games<-

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11777
    • View Profile
    • http://www.jpct.net
Re: Thinking about some RPG..Android version.
« Reply #108 on: January 30, 2012, 10:49:07 pm »
I don't care about the head, but having the feather textured in another way would be really cool...all in one texture would be even cooler, as it would prevent the object compiler from making two separate geometry chunks of it...

Offline fireside

  • double
  • *****
  • Posts: 605
    • View Profile
Re: Thinking about some RPG..Android version.
« Reply #109 on: January 31, 2012, 02:09:56 am »
It saved the file as a png. 
https://rapidshare.com/files/2029449406/arrow1.zip

Hope it looks ok.  It's just practice for me, so I don't mind doing reworks.  That was my first bake like that, so I'm learning.
click here->Fireside 7 Games<-

Offline raft

  • quad
  • ******
  • Posts: 1974
    • View Profile
    • http://www.aptalkarga.com
Re: Thinking about some RPG..Android version.
« Reply #110 on: January 31, 2012, 12:54:28 pm »
wow ;D I wasn't aware of this thread. it's simply amazing :)

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11777
    • View Profile
    • http://www.jpct.net
Re: Thinking about some RPG..Android version.
« Reply #111 on: January 31, 2012, 10:47:31 pm »
wow ;D I wasn't aware of this thread. it's simply amazing :)
Thanks. It's not a game ATM though...more like a stress test for the VM... ;)

I've replaced the arrow with the new one (i slightly modified the texture):



I also improved some engine parts for collision detection and shader management to create less garbage. The game behaves somewhat smoother now albeit the overall frame rate hasn't changed much.

Offline fireside

  • double
  • *****
  • Posts: 605
    • View Profile
Re: Thinking about some RPG..Android version.
« Reply #112 on: January 31, 2012, 11:58:07 pm »
Quote
I've replaced the arrow with the new one (i slightly modified the texture):

Yeah, it didn't turn out the way I had set it up.  I moved the control points to better fit the image and it threw it off, and I couldn't think of a way to fix it.    The texture was a real feather.  The nice part is it's pretty easy to see what goes where for making texture changes.  I did learn quite a bit more about texture baking anyway.  Looks good. 
« Last Edit: January 31, 2012, 11:59:55 pm by fireside »
click here->Fireside 7 Games<-

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11777
    • View Profile
    • http://www.jpct.net
Re: Thinking about some RPG..Android version.
« Reply #113 on: February 01, 2012, 11:54:12 pm »
Just wrote a replacement for my SoundPool based sound system that uses the MediaPlayer instead after reading this: http://code.google.com/p/android/issues/detail?id=17623

It works fine so far except that it has some delay between loops, which is annoying but i can't do anything about it. The SoundPool based version will still be default for now...

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11777
    • View Profile
    • http://www.jpct.net
Re: Thinking about some RPG..Android version.
« Reply #114 on: February 05, 2012, 11:25:24 pm »
Here's a new video that shows the new features that i've added since the last one: http://www.youtube.com/watch?v=myfOM4n07kc

Offline fireside

  • double
  • *****
  • Posts: 605
    • View Profile
Re: Thinking about some RPG..Android version.
« Reply #115 on: February 06, 2012, 02:56:46 am »
Man, does that ever look good!
click here->Fireside 7 Games<-

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11777
    • View Profile
    • http://www.jpct.net
Re: Thinking about some RPG..Android version.
« Reply #116 on: February 14, 2012, 10:37:30 pm »
Grunt work...i'm currently creating the dungeon elements in code out of single polygons. I decided to keep it really simple for now but to enhance it with parallax mapping. I found some nice free textures with height- and normal maps on http://opengameart.org. This is a screen shot of the door way element (without the door) on the desktop:


Offline fireside

  • double
  • *****
  • Posts: 605
    • View Profile
Re: Thinking about some RPG..Android version.
« Reply #117 on: February 15, 2012, 02:29:15 pm »
Looks good.  Are you going to do a desktop version, also, then? 
click here->Fireside 7 Games<-

Offline Marlon

  • int
  • **
  • Posts: 74
    • View Profile
    • Forgotten Elements Action MMORPG
Re: Thinking about some RPG..Android version.
« Reply #118 on: February 15, 2012, 04:23:02 pm »
I thought i might post a little bit about the origins of this idea, my old Amiga based rpg from 20 years ago (in german...):

...

All this was coded in one large source code file...today, i already have 90 classes (engine not included) without any game play...somewhere, something went wrong along the way... ;)

Wow, this and the new images look really great!!!  :)
And yeah I know exactly what you are saying. 15 Years ago I also coded chaotic "Spaghetticode" while doing my first games;)
www.forgottenelements.com
Free Action JAVA MMORPG

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11777
    • View Profile
    • http://www.jpct.net
Re: Thinking about some RPG..Android version.
« Reply #119 on: February 15, 2012, 08:30:45 pm »
Looks good.  Are you going to do a desktop version, also, then?
Yes and no. I have a desktop version with a limited feature set (no sound...) to ease content creation. The desktop version mainly exists to place the entities and serialize 3d objects and beans for the Android version. I'm not going to release a desktop version to the public.