Author Topic: Thinking about some RPG..Android version.  (Read 111289 times)

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #180 on: March 05, 2012, 11:37:49 pm »
Is it OK, or want you more details?

« Last Edit: March 06, 2012, 08:35:02 am by Thomas. »

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #181 on: March 05, 2012, 11:41:46 pm »
No, it's great the way it is.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #182 on: March 05, 2012, 11:43:09 pm »
...but the final texture should contain a lock or something similar...

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #183 on: March 05, 2012, 11:49:22 pm »
Do you want "lock" as is in the image from you, or classics lock for key?

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #184 on: March 06, 2012, 07:00:20 am »
The classic way makes more sense IMHO.

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #185 on: March 06, 2012, 12:45:58 pm »
I sent to you the door model through PM

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #186 on: March 06, 2012, 08:55:24 pm »
I sent to you the door model through PM
Woohooo...another one in the "negative vertex indices"-series...what exporter creates this kind of crazy stuff? I've never encountered this and i've seen a lot of silliness in OBJ-files...

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #187 on: March 06, 2012, 09:06:22 pm »
zip also contains 3ds file (and original max file from 3ds max) ;) maybe I somewhere something bad chosen... I look is there something what does negative vertex indices...

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #188 on: March 06, 2012, 09:17:28 pm »
I updated zip, I hope that is OK, now ;)
edit: Profile for exporting OBJ for Maya does negative indices
« Last Edit: March 06, 2012, 09:23:03 pm by Thomas. »

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #189 on: March 06, 2012, 09:22:00 pm »
I updated zip, I hope that is OK, now  ;)
Don't worry...i was using the 3ds version instead. I'm just interested in what that comes from!? Negative vertex indices don't make much sense at first glance, but there has to be a way to deal with them because DeepExploration loads these files without a problem.

Offline Hrolf

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Re: Thinking about some RPG..Android version.
« Reply #190 on: March 06, 2012, 09:22:57 pm »
IIRC negative vertex indices are used to allow grouping in obj files. The indices refer back up the vertex list at that point in the file.

Code: [Select]
v  0 0 0
v  1 0 0
v  1 1 0

g mesh1
f -3// -2// -1//

v  0 0 1
v  1 0 1
v  1 1 1

g mesh2
f -3// -2// -1//

is the same as;

Code: [Select]
v  0 0 0
v  1 0 0
v  1 1 0

g mesh1
f 1// 2// 3//

v  0 0 1
v  1 0 1
v  1 1 1

g mesh2
f 4// 5// 6//



Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #191 on: March 06, 2012, 09:55:46 pm »
...sooo...positive values are absolute for the whole file regardless of groups (i knew that, but i never understood why...). Then they discovered that their groups made no sense at all when doing this and introduced negative indices, which are relative inside the group but starting at the end of each group!?




...i've never seen this used until recently. I resist to support this ATM... >:(

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #192 on: March 06, 2012, 11:17:31 pm »
I sent to you the door model through PM
And this is how it looks like. I had to darken the texture somewhat and create a normal- and a height map for it. ATM, i can't open the door... ;)




Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #193 on: March 06, 2012, 11:36:49 pm »
What color depth and resolutions are you using for this texture? But it looks nice :)

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #194 on: March 06, 2012, 11:58:52 pm »
It looks good, but just a little funny without a door handle.
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