Author Topic: Thinking about some RPG..Android version.  (Read 108397 times)

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #255 on: June 12, 2012, 09:13:08 pm »
Why does these 3ds-files have 199 vertices each while the obj-file in the last version had only 50 (which sounds more reasonable to me...)?

Probably 3DS format support kind of animation what I used... I just save object again but to OBJ and seems to be fine...

http://dl.dropbox.com/u/26148874/treasure.zip

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #256 on: June 12, 2012, 10:19:52 pm »
Thank you. I tried the animation in a quick-and-dirty desktop application and it looks fine.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #257 on: June 14, 2012, 09:27:49 pm »
The treasure chest is in...kind of...ATM, you can open it. The animation plays, but nothing else happens and you can't close it either (albeit the code is in...i was just too lazy to call it).

Here's the treasure hidden in the ruins... ;)

« Last Edit: June 14, 2012, 09:31:03 pm by EgonOlsen »

Offline raft

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Re: Thinking about some RPG..Android version.
« Reply #258 on: June 14, 2012, 09:59:48 pm »
looks like an almost completed game more and more..

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #259 on: June 14, 2012, 10:03:13 pm »
Yeah...except it doesn't contain any game play elements like combat, quests, crafting, story... ;)

Offline raft

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Re: Thinking about some RPG..Android version.
« Reply #260 on: June 14, 2012, 10:04:47 pm »
that is what almost means I supose :)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #261 on: June 14, 2012, 10:13:20 pm »
that is what almost means I supose :)
I'm doing my very best... ;) I've already read some stuff that might be helpful, like

http://www.amazon.com/Ultimate-Guide-Video-Writing-Design/dp/158065066X - to learn how to tell a story that doesn't suck
http://www.amazon.com/Game-Design-Workshop-Second-Edition/dp/0240809742 - to learn how to design a game that doesn't suck

and i'm currently reading

http://www.amazon.com/Dungeons-Desktops-History-Computer-Role-playing/dp/1568814119 -  for inspiration

Offline raft

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Re: Thinking about some RPG..Android version.
« Reply #262 on: June 14, 2012, 10:18:05 pm »
sounds interesting :)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #263 on: June 15, 2012, 12:14:52 am »
sounds interesting :)
It really is. Too bad that nobody tells you how to make proper controls for these damn touch screen devices...at least Game Design Workshop mentions that it's difficult... ;) After adding the treasure chest, i spend the whole evening to improve the movement controls. I either ended up with something too fussy or something too unresponsive. I now have something that starts fussy but adds some damping the longer you move...works quite well so far. My wish is that, even if the game itself might suck in the end (i hope not...), the controls are the best that at least i could come up with. I want to make a game with controls in a way that i want them to be. Because the controls are the main problem that drives me away from playing fps like games on mobile devices. Then again, i never understood why gamepads replaced joysticks, so i might not be the right person to ask...

Offline raft

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Re: Thinking about some RPG..Android version.
« Reply #264 on: June 15, 2012, 03:56:12 pm »
well, for FPS like games either touch screen or joystick or gamepad is not good enough IMHO. none can beat keyboard + mouse combination ;)

in general, I agree that controls suck for these mobile devices. I'm imagining two pieceses of hardware with some kind of joystick and buttons on top of them. these two piece will plug into left and right parts of phone and make it look like a PSP.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #265 on: June 23, 2012, 11:25:42 pm »
Thanks to Marlon, i now have a basic NPC model that can walk and stand. These guys are supposed to be used mainly as town people, but because my current game logic doesn't allow them to be located in towns (because ATM, towns are a no-go area for all NPCs by design), i let him walk around in the wilderness for now...


Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #266 on: June 25, 2012, 11:25:22 pm »
He is now save inside the town walls...



He's still a bit confused and follows his path for no apparent reason or just idles around... ;)

I've also improved processing of trees and bushes, getting up to 25% more fps when moving around in the wilderness.

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #267 on: June 26, 2012, 12:02:03 am »
Nice, I have some free time, so you can tell me, which object do you want ;)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #268 on: June 26, 2012, 10:41:39 am »
If you are ambitious...i'm still looking for a kind of simple church or monastery building. One that, in comparision to the houses, is open and can be entered by the player. It's hard to find an example of what i mean...like a building with some nice windows and one large room...maybe with some pillars and an altar, without pews. Doors can be open and static.

Or, if that's too much to ask for, the model of a wooden hut would be nice too.

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #269 on: June 26, 2012, 10:58:18 am »
Ok I'll do it, church, monastery building, wooden hut, doesn't matter, but I really need some image of what you want, ideally also some image of inside... and will not mind if this model will used also in my game (if will be useful for me)?