Author Topic: Thinking about some RPG..Android version.  (Read 108921 times)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #315 on: October 26, 2012, 11:52:12 pm »
The inventory is now part of the actual game, but it still isn't a real inventory. It's all dummy content ATM and moving stuff around in it has no influence on the game or the graphics. Anyway, i've added a shield model to prepare for this.


Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #316 on: October 30, 2012, 04:38:49 pm »
It looks more like an RPG all the time!  I like the fog, also. 
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Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #317 on: November 11, 2012, 10:26:24 pm »
Added the first actual game play element... ;)...you can now collect the flowers and they appear correctly in the inventory. I also added rocks to the terrain to make it look a little more varied. For the desktop version (which isn't an official version, it exists solely to speed up development), i've added the option to do some terraforming by selecting vertices in game, move them up/down and save the result to disk. That way, i can finally remove some artifacts caused by the polygon reduction that resulted in vertical ledges here and there, which looked really ugly.


Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #318 on: November 14, 2012, 10:29:59 pm »
Added a moving, rotating (and potentially zooming) mini map.


Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #319 on: November 14, 2012, 10:49:42 pm »
nice to see progress :)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #320 on: November 17, 2012, 10:53:25 pm »
Added quickslots to the in-game gui. You could already populate them in the inventory, but it didn't show up in game. Now it does. Within the slots, you can drag items around like in the inventory itself but that's all that works ATM. In addition, i finally found out why the orientations of my trees didn't look as diversified as i expected them to...it was because i'm stupid... ;)


Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #321 on: November 20, 2012, 12:00:41 am »
I don't know if it would slow it or whatever, but if the trees were scaled randomly, that would help with diversity also.
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Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #322 on: November 20, 2012, 07:21:28 am »
That's true. I thought about it, but i can't remember anymore why i didn't do it. I'll have a look again...

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #323 on: November 20, 2012, 11:03:30 pm »
I remembered the reason why i didn't do it, but now i've implemented it in a way that seems to work fine and doesn't have the problems that my initial approaches had. It's cool...while there's still no real forest on that map, making the trees, bushes and rocks scaled by random gives it a more natural and dense feel.


Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #324 on: November 21, 2012, 10:45:31 pm »
Yeah, I like it.  It does have a more natural look.
click here->Fireside 7 Games<-

Offline KittenKoder

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Re: Thinking about some RPG..Android version.
« Reply #325 on: November 24, 2012, 12:41:17 am »
Beautiful graphics. I'm so bad with uv mapping I can't even come close to such detail. It's why I stick with the virtual reality or Tron look.
When life throws you lemons, make lemon juice, then drop life into a pile of razors and pour the lemon juice over it.

Offline K24A3

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Re: Thinking about some RPG..Android version.
« Reply #326 on: December 06, 2012, 01:58:05 pm »
Looking good! Any chance you could post up or send an APK of it's current state? I'd like to compare the framerate performance against an app I made in jPCT

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #327 on: December 10, 2012, 11:49:55 pm »
No, i don't think that i want to post the APK at the moment. However, i wanted to post a new video and here it is: http://www.youtube.com/watch?v=FUXsjI4AXu8

It shows some additional features like crates, npcs, bags, parts of the gui, the inventory etc...

Offline K24A3

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Re: Thinking about some RPG..Android version.
« Reply #328 on: December 12, 2012, 12:10:33 am »
Ok no probs. I think I found the performance issue, too many lights or excessive cut off distance.

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #329 on: December 12, 2012, 03:22:40 am »
Great looking video.  You've really made a lot of progress.  Controls look interesting and fun, like throwing things onto the landscape and equipping the player.  Have you thought about making it modable?  Maybe a little early for that kind of thinking.  I'd really just like to see it get completed.  I've hardly ever seen friends, etc, finish an rpg.  They're just such a large project.  I still may try one some day, but looking at this, I can really see how much work goes into one.
« Last Edit: December 12, 2012, 03:31:12 am by fireside »
click here->Fireside 7 Games<-