Author Topic: Thinking about some RPG..Android version.  (Read 111473 times)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #480 on: December 21, 2013, 11:00:44 pm »
That's the exact same texture... ;)

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #481 on: December 22, 2013, 04:47:30 am »
It's not hugely different.   I kept the same colors, but filled in the tie, added a belt, and sort of a tunic bottom.  You have to look closely.   The gray sort of works as a tunic.  I have no idea what it will look like as I can't load the model. 
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Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #482 on: December 26, 2013, 03:46:23 am »
I just noticed that fragmotion has a sale right now for 15.00 dollars.   It allows you to paint the texture directly on the model.  Blender does it too, but won't load an md2.  You can also download a free version to try it out.
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Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #483 on: December 26, 2013, 10:36:23 am »
I tried that before to import mdl-files (which didn't work), but i never notices that it can handle md2 so well. I bought it now. Thanks for mentioning it.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #484 on: December 26, 2013, 10:51:31 am »
It allows you to paint the texture directly on the model.
Any brief explanation of how to do this? I found the uv-mapper, but nothing that i would call "paint directly"...?

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #485 on: December 26, 2013, 02:44:48 pm »
Unfortunately,  I haven't used it.   There's a help file and a forum to ask questions I think. 
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #486 on: January 03, 2014, 10:44:22 pm »
Some update on the project! I'm now working on something that i postponed for ages, because it's soooo annoying: Saving and loading game states. You could of course simply serialize (almost) everything and deserialize it to load it, but that would cause very large save files and it would limit the possiblities to update the world without affecting the saves...so that's not what i'm doing....
So far, you can save and load maybe 60% of the game's entities and albeit the code that does this feels a bit cluttered to me, i'm quite pleased with the results so far.
« Last Edit: January 03, 2014, 11:16:03 pm by EgonOlsen »

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #487 on: January 04, 2014, 12:13:50 am »
Nice! Will we see some new video? :)

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #488 on: January 04, 2014, 02:39:53 am »
So, did you have any luck with that character or give up?
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #489 on: January 04, 2014, 10:00:12 am »
So, did you have any luck with that character or give up?
Neither of that. I just haven't done anything with it yet.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #490 on: January 04, 2014, 10:12:37 am »
Nice! Will we see some new video? :)
I would like to, but i'm not sure what to show. Maybe if more actual game play has been added.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #491 on: January 14, 2014, 11:15:53 pm »
The saving and loading of game states seems to work fine now. In addition, i added two more enemies, a snake and something called Ontra in the original file...i think, i'll just keep the name. Both have pretty cool animations (that you can't see in the screen shot... ;) )


Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #492 on: January 15, 2014, 06:59:53 pm »
Nice models you are finding.  They all seem to fit well with the game.  Apparently enemies are a little easier to find then medieval civilians.  I suppose game states would be important for an rpg.  I've never gotten further than saving character positions.
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #493 on: January 15, 2014, 08:49:56 pm »
I have a collection of maybe 300-400 md2 models. Most of them don't fit, because they carry guns or are robots...or both. I narrowed it down to 30 that seemed to fit somehow and picked the 10 best fitting.

About the game states: It took me some evenings to complete this. It isn't really complicated, but it's a lot of work to create something that works fast, doesn't use too much disk space and can survive updates to the game's code and/or world.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #494 on: January 21, 2014, 10:41:33 pm »
I bought some NPC models from corey (thanks again!) for a good price. I now have a male, a female, a wizard (will be used as monk) and a warrior (that i'm not going to use but it's texture fits the male model, which is cool). To add some variety, i created a kind of coloring map and a shader that can vary the model's texture color based on the color in the coloring map and some color index of the model that is based on the hashcode of the npc's name... ;) As a result, i can have 64 different combinations of hair, shirt and trousers color with just one texture set. Actually, it can have even more but i was too lazy to figure out more combinations that look ok. Here's the male model walking around: