Author Topic: jPCT-Ae and AIDE  (Read 1166 times)

Offline astearon

  • byte
  • *
  • Posts: 2
    • View Profile
jPCT-Ae and AIDE
« on: April 30, 2012, 02:45:44 am »
If anyone has not heard of AIDE then please look it up either on Google play or go here: https://plus.google.com/101304250883271700981/posts
Now that that is out of the way here's the question :
When I try to compile the demo source code I get an error :
Unknown package : import com.threed.jpct.R;
Is that not included in the JPCT library?
Is there a way to fix this?
I also get this :
This class should not be public :
public class Demo extends Activity {
Any ideea why?
« Last Edit: April 30, 2012, 04:37:26 pm by astearon »

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11775
    • View Profile
    • http://www.jpct.net
Re: jPCT-Ae and AIDE
« Reply #1 on: April 30, 2012, 08:16:03 am »
R is automatically created by the Android plugin. It contains static ids that reference your project's resources. If your project has none, try a clean/rebuild.

Offline astearon

  • byte
  • *
  • Posts: 2
    • View Profile
Re: jPCT-Ae and AIDE
« Reply #2 on: May 04, 2012, 09:34:32 am »
Managed to build in AIDE the HelloWorld.
The source compiles just fine, all I need to learn now is how to properly set up a project from scratch for AIDE since I have never programmed either in java nor used Eclipse.

In short, what I have now is an Android JAVA IDE on Android that can use jPCT-AE. I can make games from my verry own phone  ;D
Builds very slow using the improved Dexing settings on the IDE but at least the result is nice and well .. it's just a phone, i don't expect making an apk in 5 minutes or less  ;)

I will time the build next time I try it and show whomever is interested on how long it actually takes.
Some screens below: