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jPCT-AE - a 3d engine for Android => Support => Topic started by: astearon on April 30, 2012, 02:45:44 am

Title: jPCT-Ae and AIDE
Post by: astearon on April 30, 2012, 02:45:44 am
If anyone has not heard of AIDE then please look it up either on Google play or go here:  https://plus.google.com/101304250883271700981/posts  (https://plus.google.com/101304250883271700981/posts)
Now that that is out of the way here's the question :
When I try to compile the demo source code I get an error :
Unknown package : import com.threed.jpct.R;
Is that not included in the JPCT library?
Is there a way to fix this?
I also get this :
This class should not be public :
public class Demo extends Activity {
Any ideea why?
Title: Re: jPCT-Ae and AIDE
Post by: EgonOlsen on April 30, 2012, 08:16:03 am
R is automatically created by the Android plugin. It contains static ids that reference your project's resources. If your project has none, try a clean/rebuild.
Title: Re: jPCT-Ae and AIDE
Post by: astearon on May 04, 2012, 09:34:32 am
Managed to build in AIDE the HelloWorld.
The source compiles just fine, all I need to learn now is how to properly set up a project from scratch for AIDE since I have never programmed either in java nor used Eclipse.

In short, what I have now is an Android JAVA IDE on Android that can use jPCT-AE. I can make games from my verry own phone  ;D
Builds very slow using the improved Dexing settings on the IDE but at least the result is nice and well .. it's just a phone, i don't expect making an apk in 5 minutes or less  ;)

I will time the build next time I try it and show whomever is interested on how long it actually takes.
Some screens below:
(http://i837.photobucket.com/albums/zz295/astearon/shot_000002-1.jpg)
(http://i837.photobucket.com/albums/zz295/astearon/shot_000003.jpg)
(http://i837.photobucket.com/albums/zz295/astearon/shot_000004.jpg)