Author Topic: Problems in exporting from Blender  (Read 1179 times)

Offline cargopilot

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Problems in exporting from Blender
« on: August 11, 2012, 10:45:35 am »
Hello ,
I just started exploring JPCT. I am thrilled to know that it supports skeletal animation. I am using Blender and
would like to export my model for using with JPCT. I have followed the instructions at http://www.jpct.net/wiki/index.php/Exporting_from_Blender_to_Bones , but without success. I just get *mesh.xml but there is no skeleton.xml.
I tried with the simplest of models - just a cube with a single bone (see attached) , but all I get is Cube.002.mesh.xml.
Really stuck here . Hope someone can help.

I am using
Blender 2.61 (Windows Vista)
blender2ogre-0.5.5

Attachments :
1. Blend file.
2. Console log.

[attachment deleted by admin]

Offline raft

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Re: Problems in exporting from Blender
« Reply #1 on: August 11, 2012, 01:58:02 pm »
well, I'm not a blender user so I can't help about this. you can pm and ask other blender users.

if you have a chance, I suggest 3dsMax or Maya + OgreMax