Author Topic: Removing polygons/vertices from mesh  (Read 749 times)

Offline Lroy

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Removing polygons/vertices from mesh
« on: May 04, 2013, 12:09:45 pm »
How is it possible to edit mesh (runtime or not)?
Void Object3D.addTriangle exists, but no delete/remove triangle found.

Offline EgonOlsen

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Re: Removing polygons/vertices from mesh
« Reply #1 on: May 05, 2013, 08:15:57 am »
No, there is no delete or remove. But maybe there's another solution, so what do you want to do that requires this?

Offline Lroy

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Re: Removing polygons/vertices from mesh
« Reply #2 on: May 05, 2013, 11:30:08 pm »
I need it for demo purposes, so performance is no very important for now. No textures are used for simplicity sake. It will be ok, for example, reload all mesh or just hide some of triangles (for example, I would like to remove all triangles, containing single random vertex). Also, is it possible to split source object to some pieces?