Author Topic: visibility when rotating the object  (Read 837 times)

Offline zerofox

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visibility when rotating the object
« on: July 16, 2013, 02:04:45 am »
Hi,

when i rotating the object it seems the back of the object's texture is not visible, so its like the object visible only on the front body but when it got rotated the back body seem like it's texture not visible (transparent). How to make it visible? i hope my question is clear enough :D

Offline EgonOlsen

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Re: visibility when rotating the object
« Reply #1 on: July 16, 2013, 07:30:12 am »
i hope my question is clear enough :D
...not really... ;) Do you have a screen shot? Sounds like a modelling issue to me. You can try to do a setCulling(false); on the object. If that helps, it's a modelling issue with wrongly defined back faces.

Offline zerofox

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Re: visibility when rotating the object
« Reply #2 on: July 16, 2013, 02:41:03 pm »
i hope my question is clear enough :D
...not really... ;) Do you have a screen shot? Sounds like a modelling issue to me. You can try to do a setCulling(false); on the object. If that helps, it's a modelling issue with wrongly defined back faces.


it's works! thanks man. so it's a modelling issue? well i took it from a free 3d model, oh well glad thats it working now. :D

Offline EgonOlsen

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Re: visibility when rotating the object
« Reply #3 on: July 16, 2013, 03:36:15 pm »
Yes, it's a modelling issue then. Even it works this way, it would be better for performance if the model would have proper backfaces defined.