Author Topic: About Pixelated Texture Display.  (Read 764 times)

Offline Wolf17

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About Pixelated Texture Display.
« on: November 04, 2013, 05:04:36 pm »
    I have a pixelated texture(low res 16X16) applied to a cube . But it does not appear  pixelated  . Is there something I can do ?

Offline Wolf17

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Re: About Pixelated Texture Display.
« Reply #1 on: November 04, 2013, 07:21:35 pm »
 O.K I got it! Sorry for stupid posting :P !  Just saw the docs and learned to disable bilinear filtering!

Edit: Oh  no ! I tried to disable the filtering ! But it is not working !
« Last Edit: November 04, 2013, 07:57:06 pm by Wolf17 »

Offline EgonOlsen

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Re: About Pixelated Texture Display.
« Reply #2 on: November 04, 2013, 11:25:48 pm »
It should work. Make sure to it right after loading the texture.

Offline Wolf17

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Re: About Pixelated Texture Display.
« Reply #3 on: November 05, 2013, 05:09:08 am »
 YES! It is working! ;D

Thanks!

But I have noticed that disabling filter in emulator does not have any effect . It works on my both hardwares . But would it happen in some other real  devices (Which I won't be able  test)? I mean what factors determine the bilinear filtering such that it may be different  across various hardwares?

Offline EgonOlsen

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Re: About Pixelated Texture Display.
« Reply #4 on: November 05, 2013, 07:18:21 am »
But would it happen in some other real  devices (Which I won't be able  test)? I mean what factors determine the bilinear filtering such that it may be different  across various hardwares?
No, it will work on all devices. The emulator is crap: http://www.jpct.net/wiki/index.php/Using_the_emulator