Author Topic: Special bones.jar  (Read 1279 times)

Offline AGP

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Special bones.jar
« on: September 13, 2013, 08:53:42 pm »
Raft, is there any chance you could make me a bones.jar that DOESN'T produce a null reference for model.getMesh()? As the code suggests, I'm trying to make a previously rigged cape into a simulated cloth (and eventually use the bones as references with which to "pick" the cloth).


Offline raft

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Re: Special bones.jar
« Reply #1 on: September 14, 2013, 12:25:44 pm »
I'm not sure what you mean. Animated3D.getMesh() never returns null  ???

Offline AGP

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Re: Special bones.jar
« Reply #2 on: September 14, 2013, 10:07:22 pm »
Really? That's very weird. For now I'm actually exporting a second cape in order to make it work.

Offline raft

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Re: Special bones.jar
« Reply #3 on: September 15, 2013, 05:31:00 pm »
without a mesh it cannot work, right?