Author Topic: Advices about possible project  (Read 1059 times)

Offline Melssj5

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Advices about possible project
« on: February 05, 2014, 11:42:27 pm »
Hi Guys, I have been out of JPCT for years, now I was asked to do a software (Maybe for android but could be done in java too) that requires image processing, so Immediately I came here to ask.

One of the app requirements are:

 - Take a pic with an android device, then you could select the floor or even a wall and change it texture, all this from an android device, any image post processing  could be done on a server if necessary.

How do you think this could be achieved? ANy advices will be very appreciated. Becausse I must give an answer soon.
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Offline EgonOlsen

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Re: Advices about possible project
« Reply #1 on: February 06, 2014, 08:56:32 am »
That's basically the same thing that Autodesk's Homestyler does, which also uses jPCT for the Android version. I don't know what they are doing exactly, but they seem to place a wireframe of the room based on some image processing and let the user adjust the result.
Maybe you want to have a look at it, it's available for free in Google Play. You have to use the option to use your own image to see the process.

Offline AGP

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Re: Advices about possible project
« Reply #2 on: February 06, 2014, 07:37:29 pm »
Wow, it must make for a fairly-sized ego to have your engine used by Autodesk! : -)

Offline EgonOlsen

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Re: Advices about possible project
« Reply #3 on: February 06, 2014, 07:40:11 pm »
Yes, that's strange, isn't it?

Offline Melssj5

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Re: Advices about possible project
« Reply #4 on: February 12, 2014, 01:47:04 am »
Is ti posible to generate a poligon by having the corners of that poligon and use it as a plane to apply a texture over it?

I mean, lets imagine I have this set of coordinates:


(20, 50)
(25, 36)
(15, 85)
(12, 65)
(65, 5)
etc etc etc

How can I draw a poligon model that uses all that points????
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Offline aZen

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Re: Advices about possible project
« Reply #5 on: February 12, 2014, 01:57:18 am »
Yes. Look for poly2tri. I hope your polygons don't have edge holes, otherwise it becomes tricky.