Author Topic: Transparency Sorting Issue  (Read 2027 times)

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11777
    • View Profile
    • http://www.jpct.net
Re: Transparency Sorting Issue
« Reply #15 on: September 23, 2014, 10:10:54 pm »
It works well enough for this model with it's small portions where it actually matters, but as a general solution, it's just dither hell. There's a  reason why up to this day, hair is often rendered as either single line entities or more or less as a closed hairstyle with some transparent additions as single objects. To be honest, i would simply scratch the "hairy" details from this model and render it all opaque. It might not look as good as it does now, but i don't think that anybody will bother, especially not in motion.
« Last Edit: September 24, 2014, 08:51:46 pm by EgonOlsen »

Offline raft

  • quad
  • ******
  • Posts: 1974
    • View Profile
    • http://www.aptalkarga.com
Re: Transparency Sorting Issue
« Reply #16 on: September 24, 2014, 01:02:29 pm »
The only sort of reasonable option of the three you mentioned is number 2, but that may prove to be a nightmare if I have to re-rig the character.
do you really need to re-rig the character? i didnt tried this but i would expect this should work: (well maybe not)

* clone the model n-1 times.
* now you have n copies of model that are all rigged to same skeleton
* delete polygons from each copy until you have proper sub objects

Offline AGP

  • quad
  • ******
  • Posts: 1526
    • View Profile
Re: Transparency Sorting Issue
« Reply #17 on: September 24, 2014, 05:07:56 pm »
That makes sense, thanks. For future reference, because, as I mentioned, it's already re-rigged and re-"morphed."