Author Topic: why the same texture shows different in jpct and 3ds max?  (Read 1304 times)

Offline Uncle Ray

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why the same texture shows different in jpct and 3ds max?
« on: January 31, 2015, 07:53:19 am »
solved
Answer:the fbx to obj,have some loss with texture,it is wrong in 3ds max,not jpct
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here is in 3ds max





here is in jpct
« Last Edit: April 29, 2015, 05:04:59 am by Uncle Ray »

Offline Uncle Ray

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Re: why the same texture shows different in jpct and 3ds max?
« Reply #1 on: January 31, 2015, 07:55:30 am »
here is model


here is texture

Offline Uncle Ray

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Re: why the same texture shows different in jpct and 3ds max?
« Reply #2 on: January 31, 2015, 08:06:16 am »
Object3D a;
TextureManage tm;
a=loader.loadMD2(....);

tm.addTexture("shield", new Texture(Loadassets.Load("FX/texture/shield.png"),true));

a.settexture("shield");

Offline Uncle Ray

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Re: why the same texture shows different in jpct and 3ds max?
« Reply #3 on: January 31, 2015, 08:09:07 am »
why they looks different?
Any help will be appreciated.

Offline EgonOlsen

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Re: why the same texture shows different in jpct and 3ds max?
« Reply #4 on: January 31, 2015, 12:37:23 pm »
Looks strange. Is this an actual device or the emulator?

Offline Uncle Ray

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Re: why the same texture shows different in jpct and 3ds max?
« Reply #5 on: January 31, 2015, 02:51:30 pm »
both device and emulator.
i have the model and texture,
would you mind tell me your email address,
i can sent it to you for tested it?

i have tried many decives they just the same.still different with 3ds max.



Offline EgonOlsen

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Re: why the same texture shows different in jpct and 3ds max?
« Reply #6 on: January 31, 2015, 03:39:33 pm »
It's most likely an exporter issue then. Stuff like this usually happens when the texture coordinates are messed up. You can send your files to info@jpct.net

Offline Uncle Ray

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Re: why the same texture shows different in jpct and 3ds max?
« Reply #7 on: January 31, 2015, 04:10:46 pm »
Thx,i think,i found the reason.
yes,you're right.it is exporter issue.

3ds max with md2,its right.jpct with ser,it's strange.
so i give up to translate md2 to ser.just keep md2.
when i keep the md2,the 3ds max and jpct just look the same.

honestly,it's not the first time appears issue with ser.
somtimes uv issue,sometimes location issue,sometime obj's id issue.


Offline EgonOlsen

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Re: why the same texture shows different in jpct and 3ds max?
« Reply #8 on: January 31, 2015, 05:32:24 pm »
I never had any issues with serialized files. My game uses dozens of them without a problem. Can you provide a test case for this?

Offline Uncle Ray

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Re: why the same texture shows different in jpct and 3ds max?
« Reply #9 on: January 31, 2015, 08:26:24 pm »
i have sent it to you with email,please check it.


Offline Uncle Ray

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Re: why the same texture shows different in jpct and 3ds max?
« Reply #10 on: January 31, 2015, 09:31:15 pm »
i am sorry,the reason is not ser.

the reason is 3ds max,when 3ds max export to 3ds,md2,ser,the uv would be strange.

it is my fault,not the bug of jpct.

Thank you very much,for your help.

Next time,i would be check it and check it many times
before pose a question,in here.

thank you again,and again.