Author Topic: JPCT-AE/BONES project NinjaSenses - please contribute  (Read 969 times)

Offline moodroid

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JPCT-AE/BONES project NinjaSenses - please contribute
« on: March 02, 2015, 06:05:44 pm »
Hello everybody!

I have started a new project that is derived from the Bones Ninja demo, "project NinjaSenses".

The goal of this project is to integrate the use android accelerometer sensors to control the Ninja animations.
So far I have only created a few stubs (and they are buggy as hell.) :
 when I hold my phone and jump in place then the ninja on the screen also jumps.
 when I move the phone forward fast then the ninja attacks.
Next I will try to detect user walk and user climb gestures and to make the ninja imitate the user's gestures accordingly.

Although the project is of personal interest to me and completely non-commercial, I am not sure where the ninja data came from and I am also not sure about the legality of distributing community version android studio projects online.
Therefore I ask the more experienced community members to share their thoughts and state any legal restrictions here before the project is shared online.  (Raft -  I guess this demands your approval).

Please start posting code snippets and ideas here.   

P.S.. do we have a github or something similar for JPCT/AE and Bones?

And to all a Happy Dev. time.
- Moodroid 


Offline raft

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Re: JPCT-AE/BONES project NinjaSenses - please contribute
« Reply #1 on: March 03, 2015, 02:20:09 pm »
no, there is no any public github or similar for Bones. i keep the code in my personal SVN account somewhere.

if i remember correct, the Ninja model comes from a jMonkeyEngine sample which in turn comes from an Ogre3D sample. its in public domain i guess but check for it again if you wish.