Author Topic: can you provide support for ase format?  (Read 2217 times)

Offline necromancer

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can you provide support for ase format?
« on: April 07, 2006, 11:37:16 am »
maybe with animation? =)

Offline EgonOlsen

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can you provide support for ase format?
« Reply #1 on: April 07, 2006, 05:40:18 pm »
Sure i could...the question is more: will i do... :wink: To be honest, this is low on my priority list because there are already enough common formats supported IMHO. How about taking an existing loader for another engine and/or in another language yourself and port it to be used with jPCT. I would be more than thankful for any contribution.

Offline AGP

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can you provide support for ase format?
« Reply #2 on: August 04, 2006, 11:22:58 pm »
I wrote my own .obj reader which just reads the geometry with no texture data if you want. I have to make it work with JPCT but that should only take me a few minutes once I get used to JPCT.