Author Topic: performance and collision with visible objects  (Read 2165 times)

Offline mogli

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performance and collision with visible objects
« on: August 05, 2006, 02:10:37 pm »
hi!

hope my question is not to silly.

i want to optimize my app and ask myself if it's a strong difference if i set all the visible objects to collisionmode check_others and collisionmode check_none.
the actual room with the user inside must certainly set to check_others. ;)
but the neighbour rooms have only to be visible.
so i could change the collisionmode with every "room-change".

hope it's to understand what i mean.