Author Topic: Transparency and Object Fade  (Read 2108 times)

Offline ToddMcF2002

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Transparency and Object Fade
« on: May 19, 2007, 03:45:42 pm »
Egon:

Is it possible to expose more aggressive transparency in JPCT?  I want to take a look at object fade instead of fog like alot of games but I hate the "popping" effect off Objects.  Going from transparency to invisible and removeObject() - and back again.

The transparency options right now look like a half alpha.




Offline EgonOlsen

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Re: Transparency and Object Fade
« Reply #1 on: May 19, 2007, 04:37:51 pm »
There are some settings in Config (glTransparencyXXX) to override the default behaviour for the OpenGL renderers.

Offline ToddMcF2002

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Re: Transparency and Object Fade
« Reply #2 on: May 19, 2007, 07:29:08 pm »
I'll check them out.  Thanks.