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jPCT - a 3d engine for Java => Support => Topic started by: ToddMcF2002 on May 19, 2007, 03:45:42 pm
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Egon:
Is it possible to expose more aggressive transparency in JPCT? I want to take a look at object fade instead of fog like alot of games but I hate the "popping" effect off Objects. Going from transparency to invisible and removeObject() - and back again.
The transparency options right now look like a half alpha.
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There are some settings in Config (glTransparencyXXX) to override the default behaviour for the OpenGL renderers.
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I'll check them out. Thanks.