Author Topic: Currently working on...  (Read 11481 times)

Offline EgonOlsen

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Currently working on...
« on: June 26, 2007, 09:59:34 pm »


Does anybody say "finally"...? ;)

Still a lot of work to do in this domain though, but i wanted to share this to show that the next version will indeed bring something new...
« Last Edit: June 27, 2007, 11:22:45 am by EgonOlsen »

Offline Klaudiusz

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Re: Currently working on...
« Reply #1 on: June 27, 2007, 12:27:19 am »
 :o Shadows in java :) This is great:)

Offline Melssj5

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Re: Currently working on...
« Reply #2 on: June 27, 2007, 02:08:18 am »
ALELUYA!!!!!!!  >:( >:( >:(
Nada por ahora

Offline raft

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Re: Currently working on...
« Reply #3 on: June 27, 2007, 05:25:13 am »
 8) finally ;D

Offline Melssj5

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Re: Currently working on...
« Reply #4 on: June 27, 2007, 10:02:06 pm »
I dont know if cry or laugh! Anyway I am waiting the next release with the change Egon made for appling the env map and the method to join two textures into one without the textureInfo.
Nada por ahora

Offline hytparadisee

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Re: Currently working on...
« Reply #5 on: June 28, 2007, 05:32:50 am »
That's s/w rendered right? If yes, it looks really good.
Today I finally found a problem to my soluuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuution

Offline EgonOlsen

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Re: Currently working on...
« Reply #6 on: June 28, 2007, 08:51:29 am »
That's s/w rendered right? If yes, it looks really good.
No, it's hardware. The software renderer won't support it.

Offline cyberkilla

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Re: Currently working on...
« Reply #7 on: June 29, 2007, 12:04:20 am »
Oh, brilliant! :D
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline Melssj5

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Re: Currently working on...
« Reply #8 on: June 29, 2007, 04:51:58 pm »
"The software renderer won't support it."   I just can say: :'(
Nada por ahora

Offline EgonOlsen

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Re: Currently working on...
« Reply #9 on: June 29, 2007, 07:51:32 pm »
"The software renderer won't support it."   I just can say: :'(
The per pixel depth query would be too costly. Of course it's possible to do it in software too, but it's just too expensive to be useful, so i won't waste my time on it.

Offline raft

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Re: Currently working on...
« Reply #10 on: June 29, 2007, 09:05:16 pm »
Of course it's possible to do it in software too, but it's just too expensive to be useful..
i remember once upon a time you were saying same thing for software mipmapping ;)

Offline EgonOlsen

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Re: Currently working on...
« Reply #11 on: June 29, 2007, 10:32:07 pm »
i remember once upon a time you were saying same thing for software mipmapping ;)
Did i?... ;)

Edit: But this IS more expensive for sure. It's an expensive operation plus you have to render the scene multiple times.
« Last Edit: June 29, 2007, 10:42:32 pm by EgonOlsen »

Offline cyberkilla

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Re: Currently working on...
« Reply #12 on: June 29, 2007, 11:43:37 pm »
I look forward to messing around with this:)

I am considering making a "cutscene" api for jpct.

What I mean is, an api that wraps around a few other things, including the skeletal api,
which will allow a "scene file" to be read, allowing the programmer to make on-the-fly actor models,
conversation boxes(speech bubbles or convo box on bottom), and time animation sequences.

In addition, I have a pretty document from Microsoft Speech API, which shows the standard mouth positions.
It could be possible to assign texture frames to a model for textureeffect, allowing mouth movement while talking:).

It wouldnt be perfect, but heck, if you have seen Deus Ex's intro cutscene, you will see just how cool it is!
The possibilities are endless. I plan to do it in a few weeks.
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline hytparadisee

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Re: Currently working on...
« Reply #13 on: June 30, 2007, 05:17:33 am »
Quote
The possibilities are endless.

Me, combining with jorbis for sound and with jspeex for speech now ;), plus what I hate the most -> networks.
Today I finally found a problem to my soluuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuution

Offline raft

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Re: Currently working on...
« Reply #14 on: July 01, 2007, 10:54:25 pm »
But this IS more expensive for sure. It's an expensive operation plus you have to render the scene multiple times.

so, you say there arent and cant be any software based shadow implementations which can render at a reasonable time

or ?