Author Topic: Clearing FrameBuffer when setRenderTarget is used  (Read 3395 times)

Offline Klaudiusz

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Clearing FrameBuffer when setRenderTarget is used
« on: August 29, 2007, 03:47:48 pm »
Hi Egon,

FrameBuffer.clear() method clears the whole FrameBuffer no matter how small texture is used in setRenderTarget.

Little step in the optimalisation process:)

Offline EgonOlsen

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Re: Clearing FrameBuffer when setRenderTarget is used
« Reply #1 on: August 29, 2007, 05:35:25 pm »
Yes, but only when FBOs are not used or not available. I wouldn't consider this to be a bug. "Optimizing" this process makes no sense, because clearing the buffer is drop dead cheap nowadays.