I want to benchmark my android device, but the benchmark cannot run with full screen...
Any one can help me? Thanks~ :)
The benchmark was written using the 1.5 SDK, i.e. without support for higher resolutions. The positive effect was this is, that the results between devices are at least roughly comparable. I can upload a version with a different manifest file that will add full screen support, but i can't do this right now, because i'm on holiday. I'll do this, when i'm back home.
That's great! Look forwarding to the patch. Thanks in advance ;)
It is weird that on my N1 (800*480), the benchmark runs with full screen, but logcat says "I/init ( 647): width: 533/height: 320", while on my another android device (1080*600), the benchmark runs at the resolution of 480*320, and logcat says ""I/init ( 647): width: 480/height: 320". I suggest the benchmark should run on them either both with full screen or at the same resolution. Modifying manifest may work. EgonOlsen, need your help ;)
No idea why your large display doesn't scale up. I think this happens if the device offers a high resolution but claims normal density. I'll simply upload a version that goes full screen. That should work fine. You might want to try the AlienRunner alpha version to see, if this is going to work. It uses such a manifest.
Ah, this manifest really works! Alien runner runs with full screen on both my 800*480 and 1024*600 devices. Anyway, I am eager to benchmark the two devices with an3Dbench, so looking forwarding to your patch~
Please give this one a try: http://www.jpct.de/download/tmp/Benchmark-AE.apk (http://www.jpct.de/download/tmp/Benchmark-AE.apk)
Good job~ It works. Many thanks!
And the results are... ???
I have on Galaxy S with JM8 firmware:
fillrate 21.48/21.34
high object count 34.24
multiple light 55.48
high polygon count 53.63
keyframe animation 55.62
game level 55.74
total score 6841
Your device outperforms mine. On my N1, the results are 17.83/15.83/20/44.46/25.43/60.25/25.52. Total score is 4814.