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jPCT - a 3d engine for Java => Support => Topic started by: fardke on May 30, 2008, 04:53:58 pm

Title: Texture UV Mapping on a 3ds object with Blender
Post by: fardke on May 30, 2008, 04:53:58 pm
Hello,
Hello Egon  8),


i made an object 3ds with blender and it generates the uv mapping of the texture. Then i painted the texture with paint to get a jpeg. then, in my jpct class, i load the object with Loader.load3ds() and i do a setTexture() with my jpeg. The problem is that sometimes the texture is correctly applied to the object and sometimes not (like the uv points does not correspond; there is the texture but not correctly applied).


Help me please  ???
Title: Re: Texture UV Mapping on a 3ds object with Blender
Post by: EgonOlsen on May 30, 2008, 04:58:49 pm
I don't know anything about blender, but do you have some screenshots of the results that jPCT gives you? Maybe one good and one bad?
Title: Re: Texture UV Mapping on a 3ds object with Blender
Post by: fardke on May 30, 2008, 08:30:02 pm
It was a mistake, sorry.

 :-[
Title: Re: Texture UV Mapping on a 3ds object with Blender
Post by: EgonOlsen on May 30, 2008, 11:01:15 pm
No problem. Better that than a real bug... ;D