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jPCT-AE - a 3d engine for Android => Support => Topic started by: icarusfactor on January 27, 2011, 01:38:58 am

Title: Opencollada native support.
Post by: icarusfactor on January 27, 2011, 01:38:58 am
 Will jPCT-AE support "OpenCollada" like it supports "3DS", Blender has great support for import and export of "dae" files. I say this because OpenCollada/Blender has great support for UV maps on an object.
 
 I see the bones add-on to jPCT has some OpenCollada support , but don't know if it works in AE and don't need all the other stuff it adds "yet".
 
Title: Re: Opencollada native support.
Post by: EgonOlsen on January 27, 2011, 10:15:24 pm
Quote
Will jPCT-AE support "OpenCollada"...
Maybe...most likely...but i've no idea when this will happen. However, i strongly advise you to load serialized objects instead of using the "native" file formats in AE. They'll load much faster with much lower memory requirements and garbage creation. If you are doing this anyway, you might as well use Bones on the desktop to load them and the DeSerializer to convert them into AE's native format.
Title: Re: Opencollada native support.
Post by: icarusfactor on January 28, 2011, 12:13:25 am
Thanks for response and resolution for the interim for getting .dae format
 into Jpct format, it will be fine albeit a little slower process. Have not gotten
 to this point anyway, but Jpct has worked out really well for what I have
 wanted to do so far.