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jPCT-AE - a 3d engine for Android => Support => Topic started by: orkshaman on April 20, 2011, 08:26:01 pm

Title: Rendering distance
Post by: orkshaman on April 20, 2011, 08:26:01 pm
Hello again forum! I have Object3D model=Primitives.getCylinder(4,100,10), and I can't see this object at distance Z > 1000 from camera position. But if I move object Z back to camera (z<1000) I can see object. How can I change render distance?

Code: [Select]
MODEL=Primitives.getCylinder(4,100,10);
MODEL.setTexture("building");
MODEL.build();

SimpleVector sv=world.getCamera().getPosition();
sv.x-=300;
sv.z+=3000;
MODEL.setOrigin(sv);

(http://img847.imageshack.us/img847/866/bad.png)
(http://img708.imageshack.us/img708/2180/goodke.png)
Title: Re: Rendering distance
Post by: EgonOlsen on April 20, 2011, 09:00:20 pm
This might help: http://www.jpct.net/jpct-ae/doc/com/threed/jpct/World.html#setClippingPlanes(float, float) (http://www.jpct.net/jpct-ae/doc/com/threed/jpct/World.html#setClippingPlanes(float, float))
Title: Re: Rendering distance
Post by: orkshaman on April 20, 2011, 09:01:45 pm
Thank you EgonOlsen.