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jPCT-AE - a 3d engine for Android => Support => Topic started by: Thomas. on July 06, 2011, 09:13:18 pm
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In method Object3D.mergeAll(objects) does not matter how is object translated and rotated?
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No. It merges the objects in object space, not in world space.
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Could you add same method, but merge in world space? :) or how to do it?
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You can make rotations and translations permanent by calling rotateMesh() and translateMesh() on the object in question. Then merge the objects.
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thanks :)