jPCT-AE - a 3d engine for Android => Support => Topic started by: mio on November 24, 2011, 06:44:13 pm

Title: Some newbie questions.
Post by: mio on November 24, 2011, 06:44:13 pm
Hi all, I am very new to Android development and I get some questions. I made a little labirint game with jpct ae and when testing it in emulator it shows about 6 fps. I've got 140+ visible objects in the world. Jpct ae sample (simply one textured cube) shows about 30 fps in emulator on my machine. I've read in wiki that emulator sucks for development with jpct. Is it that bad? Will I get better fps on real device? (Just considering to buy one.) And another question what influences fps more : number of polygons or number of objects? What is faster : more objects with less polygons in each object or less objects but with more polygons in each?
Title: Re: Some newbie questions.
Post by: EgonOlsen on November 25, 2011, 08:02:04 am
Less objects with more polygons are always better than more objects with less polygons. And yes, the emulator sucks. You scene requires (apart from the rendering power itself) some more FPU power than a rotating cube and the emulator just emulates the FPU on an emulated CPU...it just sucks.