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jPCT-AE - a 3d engine for Android => Support => Topic started by: ggp on March 01, 2012, 09:33:32 pm
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How to make an object not transferred to another at any angle?, there is a universal function of collision?
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I don't get the question... ???
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Move Object A, and Colision with Object B, Object A Stop.
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For mesh to mesh collisions you have to write your code or use libraries where is this supported (jBullet)
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For mesh to mesh collisions you have to write your code or use libraries where is this supported (jBullet)
Maybe for mesh to mesh, but for ray/sphere/ellipsoid to mesh, you can use the collideXXX methods on World and Object3D. Have a look at the wiki: http://www.jpct.net/wiki/index.php/Collision_detection (http://www.jpct.net/wiki/index.php/Collision_detection)