www.jpct.net

jPCT-AE - a 3d engine for Android => Support => Topic started by: ggp on March 01, 2012, 09:33:32 pm

Title: How to make an object not transferred to another at any angle?
Post by: ggp on March 01, 2012, 09:33:32 pm
How to make an object not transferred to another at any angle?, there is a universal function of collision?
Title: Re: How to make an object not transferred to another at any angle?
Post by: EgonOlsen on March 01, 2012, 09:36:08 pm
I don't get the question... ???
Title: Re: How to make an object not transferred to another at any angle?
Post by: ggp on March 01, 2012, 09:39:31 pm
Move Object A, and Colision with Object B, Object A Stop.
Title: Re: How to make an object not transferred to another at any angle?
Post by: Thomas. on March 01, 2012, 09:45:43 pm
For mesh to mesh collisions you have to write your code or use libraries where is this supported (jBullet)
Title: Re: How to make an object not transferred to another at any angle?
Post by: EgonOlsen on March 01, 2012, 09:54:41 pm
For mesh to mesh collisions you have to write your code or use libraries where is this supported (jBullet)
Maybe for mesh to mesh, but for ray/sphere/ellipsoid to mesh, you can use the collideXXX methods on World and Object3D. Have a look at the wiki: http://www.jpct.net/wiki/index.php/Collision_detection (http://www.jpct.net/wiki/index.php/Collision_detection)