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jPCT - a 3d engine for Java => Support => Topic started by: wild0 on May 22, 2013, 06:00:10 am
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Can anyone help?I think I stock here
I implement the IVertexController to control the vertex of the mesh.
Then using the following subroutine update the mesh
public void updateObject3D() {
//clip is a instance of Object3D
Mesh clipMesh = clip.getMesh();
clipMesh.applyVertexController();
clip.touch();
}
I can update a single vertex, but the texture will miss.
Is there any way to keep the texture when I move the vertex.
Roy
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There shouldn't be any effect on the texture coordinates if you change a vertex. Which renderer are you using and are you using compiled objects if it's the hardware renderer?