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jPCT - a 3d engine for Java => Support => Topic started by: AGP on November 18, 2013, 08:39:23 am

Title: Quick-and-dirty Jirr Wrapper
Post by: AGP on November 18, 2013, 08:39:23 am
I'm trying to run a game written for Jirr. As it happens, the 5+ year old Jirr dll isn't working for me. So, how could I go about making a quick-and-dirty jirr wrapper for jpct to avoid the issue altogether? Alternatively, Egon, you wouldn't happen to have tried this yourlself already? :- )
Title: Re: Quick-and-dirty Jirr Wrapper
Post by: EgonOlsen on November 18, 2013, 10:45:48 am
No. Why would i do such a thing? It never really took off and it's dead now anyway. After a brief look at the class structure in jirr, it seems to be pretty hard to me to writte this wrapper, because it seems to be more low-level than jPCT is.
Why do you need this?
Title: Re: Quick-and-dirty Jirr Wrapper
Post by: AGP on November 18, 2013, 05:24:48 pm
I'm trying to run the source code to a soccer game made in Jirr. But Jirr won't work, so neither will the soccer game. I made a penalty game, complete with proprietary models and sound effects and I wanted to run the full-blown soccer game with my models to see if I had any use for it.
Title: Re: Quick-and-dirty Jirr Wrapper
Post by: EgonOlsen on November 18, 2013, 08:41:32 pm
How about installing some environment (Windows XP...) in which this might work into a VM? 3d acceleration actually works fine in VMWare Player.
Title: Re: Quick-and-dirty Jirr Wrapper
Post by: AGP on November 19, 2013, 04:33:31 am
I wouldn't want to install a VM just for that. I'm just going to try to make a port to jpct. I'll let you know if that's unreasonable when I know.