www.jpct.net

jPCT-AE - a 3d engine for Android => Support => Topic started by: ggp on February 12, 2014, 01:12:26 pm

Title: how to implement a start menu
Post by: ggp on February 12, 2014, 01:12:26 pm
how to implement a start menu
i need examples codes

this is good, but i don know implement
http://www.jpct.net/forum2/index.php/topic,2139.msg15977.html#msg15977
Title: Re: how to implement a start menu
Post by: EgonOlsen on February 12, 2014, 09:31:51 pm
It depends on your needs. You can create something with the means that Android itself provides. I can't comment on those. Then you can use simple texture blits to blit some gui elements or you could build a gui out of 3d objects or you could create your own gui toolkit based on blits.
Title: Re: how to implement a start menu
Post by: ggp on February 12, 2014, 10:09:54 pm
i like gui Alien Runner

and understand the menu structure based in blit

typical gui
  mainmenu                 in a game
- load objects world1             -goto main menu
- load objects world2
- load objects world3
- settings
- exit
...