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jPCT-AE - a 3d engine for Android => Support => Topic started by: ggp on February 12, 2014, 01:12:26 pm
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how to implement a start menu
i need examples codes
this is good, but i don know implement
http://www.jpct.net/forum2/index.php/topic,2139.msg15977.html#msg15977
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It depends on your needs. You can create something with the means that Android itself provides. I can't comment on those. Then you can use simple texture blits to blit some gui elements or you could build a gui out of 3d objects or you could create your own gui toolkit based on blits.
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i like gui Alien Runner
and understand the menu structure based in blit
typical gui
mainmenu in a game
- load objects world1 -goto main menu
- load objects world2
- load objects world3
- settings
- exit
...