Hello, If Bones collision is the same as jpct-ae ? Thank you ! :)
sure. as Animated3D extends from Object3D, everything applicable to Object3D also applicable to Animated3D.
Thank you raft, another question, Do you have plan to upgrade the Bones by hardware skinning? This maybe improve the 3d animation perfomance :)
actually no, I have no such plan;).it will increase performance but will break polygon level collision detection
It's not a good news to me, maybe there is another way to sovle the collison problem, sometimes the game performace is important.but I know little about bones animation.
for most cases polygon level collision detection is not necessary. ellipsoid or sphere collision will be enough. with hw skinning I see only 2 ways for polygon level collision:
* download mesh data from hw. this will certainly kill performance
* implement collision detection at hardware. not trivial for sure