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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: gamenewer on September 16, 2015, 01:44:11 pm
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Hello, If Bones collision is the same as jpct-ae ? Thank you ! :)
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sure. as Animated3D extends from Object3D, everything applicable to Object3D also applicable to Animated3D.
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Thank you raft, another question, Do you have plan to upgrade the Bones by hardware skinning? This maybe improve the 3d animation perfomance :)
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actually no, I have no such plan;).it will increase performance but will break polygon level collision detection
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It's not a good news to me, maybe there is another way to sovle the collison problem, sometimes the game performace is important.but I know little about bones animation.
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for most cases polygon level collision detection is not necessary. ellipsoid or sphere collision will be enough. with hw skinning I see only 2 ways for polygon level collision:
* download mesh data from hw. this will certainly kill performance
* implement collision detection at hardware. not trivial for sure