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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: cefengxu on October 30, 2015, 03:19:38 am

Title: [resovled] some error when inject the Bones
Post by: cefengxu on October 30, 2015, 03:19:38 am
Hi raft :

i got some error when inject the Bones Project into my Project but some error was shown as below:

10-30 10:07:47.388: E/AndroidRuntime(8944): FATAL EXCEPTION: GLThread 887
10-30 10:07:47.388: E/AndroidRuntime(8944): Process: com.airhockey.android, PID: 8944
10-30 10:07:47.388: E/AndroidRuntime(8944): java.lang.NoClassDefFoundError: Failed resolution of: Lraft/jpct/bones/BonesIO;
10-30 10:07:47.388: E/AndroidRuntime(8944):    at com.airhockey.android.AirHockeyRenderer.onSurfaceCreated(AirHockeyRenderer.java:133)
10-30 10:07:47.388: E/AndroidRuntime(8944):    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1500)
10-30 10:07:47.388: E/AndroidRuntime(8944):    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)

i think it should be the Problem  of Import , but  i have set the Java Build Project to Bones already, so what't i need to do ??
Title: Re: some error when inject the Bones
Post by: cefengxu on October 30, 2015, 03:28:17 am
this problem was shown again , everythings was tried but could not deal with it
Title: Re: [resovled] some error when inject the Bones
Post by: cefengxu on October 30, 2015, 06:39:51 am
how to deal with this issue as follown:

Title: Re: [resovled] some error when inject the Bones
Post by: raft on October 30, 2015, 08:51:53 am
if you convert your model into Bones binary format, there is no need to use all those jars