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Messages - mikedehaan

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1
Support / Using Blender to create a 3ds file
« on: April 12, 2006, 07:13:03 pm »
Hmm....This error seems to happen when the rotateMesh() method is called.

Here's my code snippet...

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Object3D aobject3d1[] = Loader.load3DS("3ds" + c + "terrain.3ds", 60F);
level = new Object3D(0);
for (int k = 0; k < aobject3d1.length; k++) {
Object3D object3d = aobject3d1[k];
object3d.rotateMesh();
level = Object3D.mergeObjects(level, object3d);
}


To be honest, I've been experimenting with JPct by taking the demos and modifying them.  This example came from the FPS demo.  I don't really know why the rotateMesh() method is there, nor do I know the effects of using the method.

2
Support / Using Blender to create a 3ds file
« on: April 07, 2006, 05:29:08 am »
Egon, I sent you an email that has the 3ds file I tried to load.  Let me know if there's anything else I can provide you with.

3
Support / Using Blender to create a 3ds file
« on: April 07, 2006, 01:35:01 am »
For the jPCT version, when I run...

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public static void main(String args[]) {
System.out.println(Config.getVersion());
}


It returns...

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1.10


I'll need to work on getting you a failing 3ds file.  I overwrote the bad one by mistake.  I will hopefully have one by tonight.  Should I send it to your email address on the contact page?

Also, I'm using 3ds because it was the only loader I recognized.  Is there a better(non-proprietary) way that I should be doing this?  Are there plans in the future to support Blender or other open source modelers?

4
Support / Using Blender to create a 3ds file
« on: April 06, 2006, 06:29:19 am »
Doesn't 3ds max cost something like $4,000?

I've tried AC3D which costs about $59 (for the basic version).  The textures and 3ds export seem to work for the most part.  Although, some of the models I've created with AC3D won't load in jPCT.  I get an exception in MergeObjects...

Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 20
   at com.threed.jpct.Object3D.appendToObject(Unknown Source)
   at com.threed.jpct.Object3D.mergeObjects(Unknown Source)
   at JPCTDemo.<init>(JPCTDemo.java:275)
   at JPCTDemo.main(JPCTDemo.java:152)

5
Support / Any suggestions on a better modeling tool?
« on: April 03, 2006, 06:08:58 am »
Is there a another tool that I should be using instead of Blender to create 3ds files?  What is everyone else using?

- :?:

6
Support / Using Blender to create a 3ds file
« on: April 03, 2006, 01:39:57 am »
I'm trying to create a 3ds file in blender similar to the ql.3ds from the fps demo app.

I'm having some trouble understanding materials and textures.  What I'm trying to do is create a terrain in blender and assign some simple textures to parts much like the wooden doors and brick walls in the ql.3ds file (e.g. water for a small pond, grass for the rest - nothing too complicated).

I have sample code that demonstrates my problem (modified version of the fps demo) and blender files, but I don't have a place to make them available.

Any advice would be greatly appreciated.

-Mike

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