Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - sikakraa

Pages: [1]
Projects / Re: Aaagh!
« on: September 03, 2012, 12:42:55 pm »
Thanks for trying the game! :)

We don't have any of those 'really high density' -devices available, so it's hard to tell what's wrong. But I think it's just probably that we don't have a good layout & font sizes for that density.

I'd really appreciate help with this... Could you do a favor for us and maybe send some screenshots from those screens that are wrong?

Projects / Re: Aaagh!
« on: August 12, 2012, 11:39:02 am »
Thanks! I hope you get to play the game... and hopefully like it too :)

Yeah, the enemies & items in the game world are 2d, but the levels are 3d.

We didn't have a real 3d-artist and my blender skills were so rusty, that we decided to go with the 2d. It still meant that we had to draw a lot of stuff with our less-than-mediocre drawing skills, but it ended up rather well fitting to the absurd game world. I mean this wasn't going to be a triple-A title anyway, but just two dudes making a game for fun.

Most of the games levels are randomly generated (adding occasional static room with static content like obstacles, items and/or enemies) in the style of roguelikes, so the map generation generates list of characters that look like a map from some roguelike, and then we'll parse that and generate 3d objects to make the playable world. 

I didn't remember to put it in my first post, but in case someone is interested, the code can be found in:

Projects / Re: Aaagh!
« on: July 17, 2012, 01:28:42 pm »
Thank you! I'm really glad that you've had fun playing! :)

It would be very nice of you to put it there!

Projects / Aaagh!
« on: July 16, 2012, 01:20:10 pm »

We (ab)used JPCT-AE to do an old-school dungeon crawl, which randomly generates the maps, levels, enemies etc.

The game is available in google play:

Thank you for great engine!

Pages: [1]