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Messages - jdwired

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Support / Re: attach/add mouse listener
« on: January 05, 2016, 10:52:59 pm »
switched drivers no success - standard linux drivers even made it worse

installed several windows/desktop environments

got it working under

- Cinnamon - but only in software mode
- Gnome flashback Metacity
- Gnome flashback Compiz

Are there any other Linux users that can confirm that behaviour - still not sure if it is the desktopn environment or the gfx drivers.


Support / Re: attach/add mouse listener
« on: January 05, 2016, 09:57:55 pm »
Hi Egon,

used the time to check out the robombs source for building an ingame menu/gui.
The movement of the blit textures with mouse mapper is pretty forward and already working for me.

However I was especially interested in the text editing/ text input. If I click the TextField the cursor image appears,
but I am unable to edit the text. It seems I do not receive any key events...

For that I have checked (also I was interested in the input/edit performance) the robombs game itself.
I am running ubuntu 15.10 gnome shell / oracle 8 jdk

Fullscreen is not working properly on gnome shell - which I meanwhile found out is a bug of the gnome shell.
(The window is somehow shifted on the screen).
Then I switched to Unity , where full screen is working correctly.

But in both cases the keyboard input did not work. I was unable to add or edit text in any way - eg Player Name field.

Just to be sure , I started windows , and there everything is working properly - including the text input/edit.

enclosed shell start stuff

//bin  botnames.txt  data  lib  Robombs.cmd
wired@wired-notebook:~/Downloads/robombs$ sh ./
Loading Texture...from Image
Loading Texture...from Image
Java HotSpot(TM) 64-Bit Server VM warning: You have loaded library /home/wired/Downloads/robombs/lib/lwjgl-2.7.1/native/linux/ which might have disabled stack guard. The VM will try to fix the stack guard now.
It's highly recommended that you fix the library with 'execstack -c <libfile>', or link it with '-z noexecstack'.
NVIDIA Corporation-NVS 5200M/PCIe/SSE2/true/false/true/true/true
Loading configuration...
Saving configuration...
Loading Texture...from InputStream
Loading Texture...from InputStream


Starting up SoundSystem...
Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL.  For more information, see
OpenAL initialized.

Java version is: 1.8.0_60
-> support for BufferedImage
Version helper for 1.5+ initialized!
-> using BufferedImage
Software renderer (OpenGL mode) initialized
Software renderer disposed
Current mode:640 x 480 x 24 @58Hz
Driver is: unknown OpenGL driver on NVIDIA Corporation / NVS 5200M/PCIe/SSE2
GL_ARB_texture_env_combine supported and used!
FBO supported and used!
VBO supported and used!
OpenGL renderer initialized (using 4 texture stages)
Loading Texture...from InputStream


Loading Texture...from InputStream
[ Tue Jan 05 21:52:46 CET 2016 ] - WARNING: Unsupported Texture width (200)...resizing to a width of 256 pixels!
Loading Texture...from InputStream
Loading Texture...from Image
Loading Texture...from Image

SoundSystem shutting down...
    Author: Paul Lamb,

Visibility lists disposed!
Game terminated!


I ll check out gfx drivers as well as alternative desktop managers.

Thanks for any help on that.


Support / Re: attach/add mouse listener
« on: January 03, 2016, 03:09:22 pm »
Thanks Egon - makes sense anyway - however just was wondering because the engine already provides so many useful helper classes (including MouseMapper, etc)... thought maybe I missed something.

So with an eye on productivity, it probably makes sense using and customizing the existing awt components?

I will check out the source samples now.

So far thanks for you help!


Support / attach/add mouse listener
« on: January 03, 2016, 02:30:52 pm »
Hello there,

I am trying to work on a simple gui with buttons (for that I use blit).
I am working with AWTRenderer.

My question:
How can I attach/add a mouse listener to the image(s) of the blit texture(s) ?

Thanks in advance for any help on that issue.



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