1
Support / does jpct support roughness and metallic material without self-written shaders?
« on: July 20, 2017, 10:27:54 am »
Hi, many 3d tools export the basic texture for colors, and some other material files, like roughness, metallic, specular, heighty. i am wondering whether these files can be applied directly on the mesh by calling some API of jpct, or i have a write shaders(which is more complex) ? the scenekit on ios can easily config these properties without writing code.