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Topics - VT900

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Support / Keyframe-based animation
« on: December 27, 2010, 03:39:18 pm »
Hi,

I have a blender model that I animated and exported as seperate objs for each keyframe. Basically all the animation is, is a few things rotating about pivots and I had to check an option in the blender exporter which said "Apply Modifiers" or the keyframes would not carry the rotation information.

Now, that works well, I load each keyframe in an animation object and set the animation to my Object3D, and animate it each frame using obj.animate(index, 2);, etc. That works fine.

What I have done now is create a new object that is meant to surround the first object to a degree. I have basically taken that first model, extruded some sides and deleted the parts I did not extrude. I then exported that as an obj and loaded it in, and is displays fine.

However, I now need it to "latch on" to the first object, so that it rotates simulateously with the first object each keyframe. I could animate the second object manually in blender, but I may not get the rotation angles exactly right and also it will be really tedious to do this. I was thinking of using some better solution in code.

Any ideas?

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Support / Texture tiling
« on: December 05, 2010, 08:45:52 pm »
Hi,
Apologies if this has been asked already (I couldnt find a solution by searching, maybe its just me), but theres a really annoying bug in my program. I have isolated it to one cause, and basically, the texture I have assigned the Object3D is tiling. I want it to stretch to cover the object instead of tiling to fill that space. Any way I could do this? This must sound really trivial, but I can't find anything to solve it (although, it seems like a question that would have been asked already)

Regards,
Barry

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