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Support / Access to surfaces?
« on: February 11, 2011, 10:59:49 am »
If i export a mesh with 2 different surfaces (eg a cube with the ends textured with a different texture) how do i texture the separate bits?
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PositionEntity(float x, float y, float z) //or vector
{
//Sets the position of the object. (using world coords)
// is setOrigin(new SimpleVextor(xyz)); what i want?
}
MoveEntity(float x, float y, float z) //or vector
{
//moves the object in xyz from it's current position in relation to it's rotation.(using world coords)
}
TranslateEntity(float x, float y, float z) //or vector
{
//Similar to moveentity but moves the object from its current position but using a 0,0,0 rotation.
// does the existing translate do this?
}
TurnEntity(float x, float y, float z) //or vector
{
//turns the object in xyz at it's current position in relation to it's current rotation. (using world coords)
//At the moment i am using rotateX() which seems to be doing it, is this the best way?
}
RotateEntity(float x, float y, float z) //or vector
{
//Sets the rotation of the object. (using world coords)
}