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Topics - D4NM4N

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Support / Access to surfaces?
« on: February 11, 2011, 10:59:49 am »
If i export a mesh with 2 different surfaces (eg a cube with the ends textured with a different texture) how do i texture the separate bits?

Support / Hello world without envmap?
« on: February 06, 2011, 11:01:20 pm »
I cannot seem to get settexture working without an environment map :S
Using the hello world example, if i turn off (comment out) the environment map line all i get is a grey cube.
Are there any examples anywhere of texturing?

Support / Some object manipulation funcs needed.
« on: January 27, 2011, 11:53:06 pm »

I would be soo grateful if someone can help me out with this.

Being totally useless with maths (I have no idea how mat4 works) I want to write a small wrapper some manipulation commands for converting some code.

Basically the engine I was using was Blitz3D. (I use irrlicht a bit too, but I managed to make some funcs for that)
I have extended Object3D and wish to create the following:

Code: [Select]
PositionEntity(float x, float y, float z) //or vector
      //Sets the position of the object. (using world coords)
      // is setOrigin(new SimpleVextor(xyz)); what i want?

MoveEntity(float x, float y, float z) //or vector
      //moves the object in xyz from it's current position in relation to it's rotation.(using world coords)

TranslateEntity(float x, float y, float z) //or vector
      //Similar to moveentity but moves the object from its current position but using a 0,0,0 rotation.
      // does the existing translate do this?

TurnEntity(float x, float y, float z) //or vector
      //turns the object in xyz at it's current position in relation to it's current rotation. (using world coords)
      //At the moment i am using rotateX() which seems to be doing it, is this the best way?

RotateEntity(float x, float y, float z) //or vector
      //Sets the rotation of the object. (using world coords)

The other thing i cannot work out is why is the getXaxis() etc returning vectors? I was expecting to see a float. The other thing is the camera and lights seem to have setRotation and setPosition, but object3d does't :S

I think if i can get these 5 methods working i will be well on my way.

Support / How to parent lights and cameras?
« on: January 21, 2011, 09:48:48 pm »
As they are not 3D objects, and there seems to be no pivot (meshless) 3d object to manually position/orient it to per update, so how can i make a camera or light behave as any other 3d object?  

Support / Noob: Cannot get OGL hello world to run :/
« on: January 11, 2011, 11:56:16 pm »
Hi everyone, new here  ;D

I have been playing around with the examples but cannot seem to get the OGL versions working. (SW versions work ok)

I get a grey screen with:

"WARNING: displayGLOnly() shouldn't be called without OpenGL support being (solely) used"

in the output.

I am using Ubuntu and I have an intel card HWRendering yes and ogl v1.4 in glx info. Is this enough or is it 2.0+ only?

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