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Topics - shalafi

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Projects / SpaceCat
« on: June 30, 2011, 09:19:18 am »

I am proud of presenting "SpaceCat" a mix between a lander and a platform game where you play with cats in flying saucers. Of course, the engine is jPCT (that's why it is here)

Just take a look at it in the market:

Support / Performance degradation
« on: May 19, 2011, 05:21:01 pm »
Hi again,

I have a very strange situation in which I am getting a serious performance degradation, from the game being smooth to almost unplayable in terms of FPS.

I have multiple scenarios that can be loaded and played, then unloaded. For convenience each one of those uses a World object and also takes care of loading textures and objects3D.

The first time I load a scenario, it works fine, but if I keep loading scenarios the performance is seriously impacted, and I can not see why.

On the unload of each scenario I am flushing the textures and removing all the objects from the world, the memory footprint does not grow over time, so I assume there are no leaks or lost object.

Can you give me a hint on what can be causing it?

Thanks a lot.

Support / Is culling working for big scenarios?
« on: May 04, 2011, 05:50:32 pm »

I am trying to use jPCT-AE for a game and we are doing some stress test.

We load a small room and the game works fine,but when we go into a large one (much bigger than the screen) it lags a lot.

I have run the profiler and it shows that World:renderScene and Word:draw take a lot more time than before.

I was expecting the culling to take care of that and performance not being impacted, but it looks like is not working properly. I have dig into the documentation searching for ways to enable it and I have tried all I have found.

Am I missing something or is this feature not working as expected?


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