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Topics - Optical Delusion

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Projects / Mesh serializer tool
« on: August 18, 2011, 11:22:22 am »
Hi there!

Not sure if this is the right spot to post this, cause it's not that kind of project one would expect to find here...

I'm in the process of building a game for android and just learned that I'm supposed to use serialized objects instead of reading the 3ds files, md2 files, etc directly on the phone. This seems to be a process quite common for all jPCT-AE based android projects, so I decided to build a nice and handy tool that serializes model files automagically.

This tool is designed as an eclipse plugin. It continuously scans a folder of a given eclipse project for changes, serializes model files when they get added or changed and saves the resulting .ser files in another folder of that project. Handling of textures is not implemented yet. This works well in conjunction with the Android Development Tools when the target folder (where serialized files are created) is set to res/raw. ADT will update your R.res.raw class after this tool serialized your model files :)

Just  a quick note: Although it should work, its still in an early development stage. Has been tested with Galileo, Helios and Indigo.

So if you're interested, please check out the project site at https://sourceforge.net/p/meshserializer and leave some comments here =)

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