when i'm not to close to an object, i still start to see through it because it is cutting the closest parts, so i tested change the world to this: theWorld.setClippingPlanes(0.01f, 1000f);
But still I see no difference. is there any other way I should do, for it to render even when the object is quite close to the camera?
But still I see no difference. is there any other way I should do, for it to render even when the object is quite close to the camera?