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Topics - jonalibert

#1
Hi,

I have 1445 polygones (30 fps), I decrease the count to 289 and the scene pass to 20fps !

How is it possible ?

I use collision method for an object and a complex wall, I don't think it can be that. collideOffset is set to 20 000, because I create numerous polygons more the scene is old.

Thank you for reading
#2
Support / Disable adb Logs
June 12, 2012, 05:11:36 PM
Hi,

Is it possible to disable jpct ae logs ?

TY
#3
Support / Distance View
May 27, 2012, 02:10:00 PM
Hi,

How to increase just a little bit the distance view ?

With the Camera documentation I didn't see something which allow to do that.

Thank you for any answer.

Jo
#4
Support / Texture rendering bug - SGS2 DEV
May 25, 2012, 11:44:02 PM
Hi,

I have some trouble with texture rendering (floor), with this code, I obtain :

Texture texture2 = new Texture(BitmapHelper.rescale(BitmapHelper.convert(getResources().getDrawable(R.drawable.vertpic)), 64, 64));
TextureManager.getInstance().addTexture("vertpic", texture2);
            
floor = Loader.load3DS(is, 500)[0];
floor.scale(10);
            
floor.setCulling(Object3D.CULLING_DISABLED);
floor.rotateX((float)Math.PI);
floor.setTexture("vertpic");
world.addObject(floor);



Where do you think it come from ?

TY for any answer

Jo