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Topics - Abwayax

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Support / Size issues when porting Quake maps to jPCT
« on: November 17, 2006, 07:14:29 am »

I'm currently experimenting with the FPS example to perhaps help me make my own FPS game. However, when I load an exported 3ds made from a .map file generated by a Quake level editor, the map appears at least a hundred times larger. I tried increasing the PLAYER_HEIGHT variable, but that only made the problem worse. Is there a solution, or will I have to resize my map to fit the engine?

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