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**Support / Could you add some useful math functions?**

« **on:**March 19, 2014, 07:05:19 am »

1, To optimize the comparing of the length of vector:

SimpleVector.length()^2; SimpleVector.distance()^2

2, For animation、camera moving 、physic simulation and so on:

Interpolation - linear、sin、pow、slerp and so on.

3, For animation、rotation Interpolation:

Quaternion

SimpleVector.length()^2; SimpleVector.distance()^2

2, For animation、camera moving 、physic simulation and so on:

Interpolation - linear、sin、pow、slerp and so on.

3, For animation、rotation Interpolation:

Quaternion