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Topics - John Tribe

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1
Support / Parallax Mapping example
« on: April 03, 2013, 12:20:52 am »
 It's working fine , but...

Is it possible to add mapping after the object is rendered in the word.

more clearly:
1. I have the scene
2. I'm adding the primitive "plane" object.
3. I click on the button to add parallax mapping.

thx in advance.


 

2
Support / FPP view
« on: March 31, 2013, 12:34:07 am »
Hi,
i have problem with setting FPP view style.

When i rotate camera around X axis (look down/ up) and next i want to rotate around Y axis (left, right). the rotation is around Y axis of camera which were transformed allready. how to perform this properly.

3
Support / setSortOffset?
« on: March 03, 2013, 06:25:53 pm »
When i load object from 3ds file everything is great, but when i serialize and deserialize i have this problem with transparency and setSortOffset?.

I think the problem is with the 3ds file it has some information that is lost after deserialization and after deserialization it has errors in graphic (transparent some polygons in some angle).

and when i try set sort offset (-2000f)(dont know why must be negative ) on the transparent objects in scene they are visible even shadowed by other textures.

issue simillar to this one:
http://www.jpct.net/forum2/index.php/topic,1292.msg8846/topicseen.html#msg8846

4
Support / serialize related questions
« on: March 01, 2013, 12:05:46 am »
1. is serialize() save transformedCenterData and size information?
2. is there a way to force save this data
3. is ID change when deserialize and add to world? If not, what you suggest to make relation with another data .. like game Data?
4. is call compile and build,  clear some information? (e.g. position, rotation)

sorry for the stupidity

5
Support / Use saved object3D in android and desktop project
« on: February 16, 2013, 07:20:18 pm »
Hi,
Is there an api or tools for use modificated 3D object in different project.
Example:
In pc application.
1.  object3d = Loader.load3ds();
2. object3d move to xyz position, change size etc.
3. save (serialize or something)

run android:
load object3d
object3d is loaded in the same xyz position and size etc.

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